Netherbane

Demon Hunters in the World of Warcraft

Revenant Bound - Chapter 3: Consequences and Conspiracies

That very moment, a deck below and half-a-ship to the aft, Cazas cocks a saucy hip to the side, watching the brig's seamless door stretch open. The room beyond is oddly truncated with the cell closed, a six-paces-wide control strip all that's left of the 20-paces-wide space. She saunters in, tilting her head to the side and snapping her tail back and forth as she examines the draenei prisoner with sharp, calculating interest.

Her voice is light as a cloud, at odds with the malice behind her smile as she says, "How fortunate are you, lovely blue thing! Here I am with your dinner, compliments of my darling captain. It's still luke-warm."

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Revenant Bound - Chapter 2: Introductions

The transport pad solidifies around them, the world of the vessel slowly resolving out of a field of light and fel-glowing green.

As dark as the Revenant's exterior is, the interior is equally bright. The walls are made of some substance the color of ivory that is inlaid with a bright silver metal at joints and high up near the ceiling, forming traceries along the surface like veins or circuitry. The room is bulbous, shy of rectangular and devoid of right angles, organic, with a high archway over the open door and two floor-to-ceiling ribs along two extremes of the space that look as much like sinew as structure.

Off to their right, a control panel sprouts from the floor, equally white and formed as if by stretching taffy and molding a flat, crescent-curved surface into its top. A conduit of clear fibers lit within by fel-green energy runs along its pedestal from floor to panel, the bundle alive with pulses, crackles and sparks all safely contained within. A colorful assortment of gems of all shapes and sizes populate the panel at its terminus, their vibrant tones a distinct contrast to the muted colors of the six-armed shivarra demoness who mans them.

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Revenant Bound - Chapter 1: Rendezvous

Sedra sits in the lee of a rock, watching the quiet surf of the lazy night ocean slide in and out over the sand, washing away the cloven hoofprints left behind by her earlier pacing. The grooves fill with water on each surge and soften with each recession. Fill and blur. Fill and blur. Fill and blur...

It reminds her of something vague, something thrumming from her heart, and as the sound of the ocean against the rock fills her ears, her gaze grows unfocused and her head lolls back against the curve of the boulder, the false-lit blue of her eyes beneath her cowl slipping up to the star-filled sky, unseeing.

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Shizukera: Aftermath

Shizukera stares at the skull in her hand, hesitant. She doesn’t know what to think or how to feel, so she lets her thoughts swirl about chaotically in her mind. It’s an oddly poetic balance: as chaotic and overcrowded as her mind is, her soul is the opposite, full of nothing but emptiness and a deafening silence.

You shouldn’t have let him go back alone.

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Of Halos and Thorns

Ary, followed by Fethas Soulthorn, finds Eraelan at his camp. Fethas describes her conflicts with the Soulthorn now going wild and attacking her instead of complying to her wishes. Eraelan notices Ary's pain as they talk. He quickly gathers the items to make a new halo to filter out the whispers and echoes in young woman's mind using metal, cloth, Fethas' blood (since she was the last to host Sraath before the crystal), and a shard of J'ure. He comments to Fethas that she should seek out someone to learn better control before dismissing the demon hunter.

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Revenant Bound - Prologue: Keeping Promises

In that area, the halls of the Soul Cleaver were as silent and still as the grave. Appropriate, since these particular ones were a grave in truth, still home to a few drying carcasses of the Atrium's former denizens: the ones that had been too weak or too injured in the crash to escape their damaged cells.

Vasedra had known their names. From her Belmun self, she had crafted together a habitat for them, for all of the collection, and ... adored them in her own way. Sentient, intelligent pets. Children, half-loved  at best.

The void knight could still remember the feel of the mucus that had drenched her human hands when the vozaksian had first hatched. Disgusting. Fascinating. The corpse in the cell at her back had been the last of her kind, and Sedra's Belmun self had been the last creature in all of existence to experience one's hatching.

A memory, now. Rot and entropy. Decay, like the King in the mad shrine to Raeisley's slug.

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Invader

The workshop smelled of spilled chemicals and ozone wards, of dried blood and rotting tissue. It was broken and stained and crooked, with three sets of shelves bent at the middle and two more ripped in half, the bright, blue-white metal supports sheared near shoulder height and the tops tumbled down amongst the refuse of their former contents. The workbench, solid and unflappable, was strewn with bits of broken glass, odd crystals, tools ripped from their wall slots, and the offal left from the ruins of Belmun’s once-extensive collection of preserved organic… samples.

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Daughters

Shazadi walked through the quiet halls of what remained of the Umbral Eclipse. This was all that was left, now, after all the rest had fallen away. This was it, the "spire": the original shape of the vessel. It was ancient beyond measure, one of the first of these ships as used by the Burning Legion, one of the prototypes created for those whose task it was to be at the forefront of the Burning Crusade. Or to remain as rearguard against whatever lurked beyond the Outer Gates.

The vessel lurched, and Shazadi braced herself against one of the walls. There was a battle raging above as the Netherbane attempted to put a final end to Sraath and his mad reach for godhood. 

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Shadows and Nightmares

This encounter takes place aboard the Legion vessel, the Mindslayer, not long after the Sovereign of the Eastern Gate beamed the survivors of the battle against Sraath back to safety.

Vasedra slipped away from the group as soon as she could, as soon as she was convinced enough that everyone was safe and that Ary was protected. Though she didn't know the Mindslayer well, she had been on her former Master's vessel enough times to know her way, to know that it wasn't far from the command deck to the now-empty officer's quarters. Down the leeward hall and off to the left side.

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Apotheosis

The final battle against Sraath commences. The Netherbane transports over to the final ship of the Umbral Eclipse, the original ship. While Sraath gathers his strength, they fight against Ary who's been connected into the Eclipses security systems. They weaken her and knock her out of the way just as Sraath stands with full power. Zhuriel flings Fethas at Sraath and she stabs him in the throat with the crystal. Ary regains herself in time to assist with completing the ritual, but Fethas collapses. The gather the body Sraath had taken, Seruun's, and Fethas and they teleport back over to the Mindslayer. Somewhere else, Tharion and Eraelan wait for the others to pick them up.

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