Netherbane: Returns, Part V
This morning we bring you Part V of Netherbane: Returns. This one brings Vasedra, formerly known as Sedrai, back to Azeroth after time off-world.
Read MoreThis morning we bring you Part V of Netherbane: Returns. This one brings Vasedra, formerly known as Sedrai, back to Azeroth after time off-world.
Read MoreRaeisley and Vasedra walk along the street in Boralus.
19:59 [Vasedra]: ...
19:59 [Raeisley]: What, love?
20:00 Vasedra stares at Raeisley, shaking her head.
20:00 [Vasedra]: Alright, then. If you insist on coming along, let's go.
20:01 You sigh at Raeisley.
20:01 Raeisley chortles clapping her tendrils. "So where are we going, I want to see you fight belligerents"
20:01 Vasedra shrugs. "Wherever they don't yet recognize me and tell me to leave."
About an hour later, Vasedra stands just inside the door of the simple quarters, watching as Ary wanders the room, inspecting the organic bed with a mattress of some sort of spongy, liquid-rich membrane and the storage shelves of bone and sinew and the chair and desk arrayed against the wall.
"You'd be near enough to mine to reach me easily, here. Also, it takes a little bit of time, but the room furnishings can be rearranged to your tastes."
That very moment, a deck below and half-a-ship to the aft, Cazas cocks a saucy hip to the side, watching the brig's seamless door stretch open. The room beyond is oddly truncated with the cell closed, a six-paces-wide control strip all that's left of the 20-paces-wide space. She saunters in, tilting her head to the side and snapping her tail back and forth as she examines the draenei prisoner with sharp, calculating interest.
Her voice is light as a cloud, at odds with the malice behind her smile as she says, "How fortunate are you, lovely blue thing! Here I am with your dinner, compliments of my darling captain. It's still luke-warm."
The transport pad solidifies around them, the world of the vessel slowly resolving out of a field of light and fel-glowing green.
As dark as the Revenant's exterior is, the interior is equally bright. The walls are made of some substance the color of ivory that is inlaid with a bright silver metal at joints and high up near the ceiling, forming traceries along the surface like veins or circuitry. The room is bulbous, shy of rectangular and devoid of right angles, organic, with a high archway over the open door and two floor-to-ceiling ribs along two extremes of the space that look as much like sinew as structure.
Off to their right, a control panel sprouts from the floor, equally white and formed as if by stretching taffy and molding a flat, crescent-curved surface into its top. A conduit of clear fibers lit within by fel-green energy runs along its pedestal from floor to panel, the bundle alive with pulses, crackles and sparks all safely contained within. A colorful assortment of gems of all shapes and sizes populate the panel at its terminus, their vibrant tones a distinct contrast to the muted colors of the six-armed shivarra demoness who mans them.
Sedra sits in the lee of a rock, watching the quiet surf of the lazy night ocean slide in and out over the sand, washing away the cloven hoofprints left behind by her earlier pacing. The grooves fill with water on each surge and soften with each recession. Fill and blur. Fill and blur. Fill and blur...
It reminds her of something vague, something thrumming from her heart, and as the sound of the ocean against the rock fills her ears, her gaze grows unfocused and her head lolls back against the curve of the boulder, the false-lit blue of her eyes beneath her cowl slipping up to the star-filled sky, unseeing.
In that area, the halls of the Soul Cleaver were as silent and still as the grave. Appropriate, since these particular ones were a grave in truth, still home to a few drying carcasses of the Atrium's former denizens: the ones that had been too weak or too injured in the crash to escape their damaged cells.
Vasedra had known their names. From her Belmun self, she had crafted together a habitat for them, for all of the collection, and ... adored them in her own way. Sentient, intelligent pets. Children, half-loved at best.
The void knight could still remember the feel of the mucus that had drenched her human hands when the vozaksian had first hatched. Disgusting. Fascinating. The corpse in the cell at her back had been the last of her kind, and Sedra's Belmun self had been the last creature in all of existence to experience one's hatching.
A memory, now. Rot and entropy. Decay, like the King in the mad shrine to Raeisley's slug.